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Their types of attack, and even whether they assist at all, is dependent on the environment: for instance, Leviathan can only be summoned in the open when there is a body of water nearby.

After each battle, characters earn experience points EXP , but they do not automatically level up when a certain amount of EXP has been gathered.

Instead, the party must go to safe zones called "Havens", namely rest sites like inns or campsites. When the party rests at night, each character gains levels depending on the amount of EXP earned.

If defeated in battle, all EXP gained up to that point since the last level up is permanently lost. Activities in the overworld earn the party Ability Points AP.

AP is spent on the Ascension Grid, the game's leveling system, which is divided into skill trees called "Astralspheres".

Each Astralsphere is sorted by type, being associated with magic, combat or passive abilities. Spending AP opens up nodes within the Astralsphere, which in turn grants access to further nodes which require higher amounts of AP to unlock.

Noctis' companions each have their own skills which themselves level up based on usage, and affect equipment. Noctis' fishing ability improves the more times he fishes and the better items he uses, which in turn spreads to his equipment.

Gladiolus' Survival skills increase based on the distance the party has travelled in a day, which improves the quality of their equipment and items.

Ignis' cooking can be improved based on ingredients either purchased at shops or found in the wild, and his meals grant stat boosts to the party.

Prompto takes photos during the party's journey, and the quality of his own skills increase over time. A multiplayer mode called Comrades was released as an expansion , with gameplay and combat lifted from the main game and tailored for multiplayer; rather than a pre-set character, players take the role of a customizable avatar who takes part in a portion of the story skipped over by the main narrative.

The game begins with players choosing their gender, hairstyle, clothing and other aspects. Using the in-game city of Lestallum as their base, the player is assigned missions with three other characters—either other players or AI-controlled.

During missions, the player fights monsters either on sorties or to defend transports; at the end of each mission, the player is awarded Gil, materials used for crafting and enhancing weapons, and "Meteorshards" which can power up settlements around Lestallum and open up new quests.

Some areas unlock Royal Tombs which grant the player a Royal Sigil; these Sigils both increase specific statistics and grant new themed abilities such as healing or increasing combat moves.

The player has access to a variety of weapon types from normal swords to maces and shurikens, which are enhanced using materials to increase passive abilities such as their damage capacity.

Lucis, occupying a whole landmass, possesses a magical artifact known as the Crystal, gifted to the reigning Caelum dynasty by the world's deities in antiquity and accessed through the hereditary Ring of the Lucii.

Accordo, located in the southern part of Eos, is an island nation formed through a union of free trading cities.

The western continent is home to the technologically-advanced empire of Niflheim and the nation of Tenebrae, which is ruled by the Oracle—a priestess who can commune with the gods.

The Oracle's main task is curing the Starscourge, a plague that absorbs all natural light and turns those infected into nocturnal monsters known as Daemons.

Central to the lore of Eos are the Astrals, six divine beings who serve as the guardians of the natural world and are based on summoned monsters from the Final Fantasy series; [9] [23] [24] and the True King, a legendary figure prophesied to appear when the Starscourge threatens to plunge Eos into eternal night.

The Great War of Old is implied to have caused the spread of the Starscourge across the planet, hastening the fall of Solheim.

For centuries, Lucis has been at war with the militaristic Niflheim, who seek to emulate Solheim's glory. To that end Niflheim has subjugated most of Eos, including Accordo and Tenebrae; Tenebrae retains limited political autonomy due to the Oracle's influence.

Only Lucis's capital city of Insomnia remains unconquered due to the use of the Crystal's power, which is slowly draining the current king's life force.

At the game's beginning an armistice is declared between the two nations due to the king's failing health; as part of the peace agreements, Niflheim will gain control of all Lucian territories outside Insomnia, and a marriage is arranged between the heirs apparent of the royal families of Lucis and Tenebrae.

Noctis is accompanied on his journey throughout the world of Eos by three others: Gladiolus Amicitia , the scion of a family sworn to protect Noctis's family; Ignis Scientia , a prodigy military tactician and Noctis's advisor; and Prompto Argentum , a friend of Noctis from a lower social class.

Guest characters include Cor Leonis , a legendary warrior of Lucis who acts as an early guide to Noctis's party; Iris Amicitia , the sister of Gladiolus; and Aranea Highwind , a mercenary dragoon in service to Niflheim.

The empire of Niflheim is ruled by Emperor Iedolas Aldercapt. Aldercapt's notable subordinates include Ardyn Izunia , the imperial chancellor and the game's main antagonist; Ravus Nox Fleuret , Lunafreya's brother and the high commander of Niflheim's army; and Verstael Besithia , the empire's head researcher.

Noctis and his three friends begin their journey to Altissia, the capital of Accordo, where Noctis's wedding to Lunafreya will take place.

Finding the local boat services stopped, they receive news of Niflheim's attack on the city of Insomnia and theft of the Crystal; the King Regis has been assassinated, and both Noctis and Lunafreya are declared dead.

He is also confronted by a hostile Ravus, spars with the mercenary Aranea, and receives further aid from Ardyn. The party arrives in Altissia, where Lunafreya has taken sanctuary.

Lunafreya awakens the Astral Leviathan so Noctis can obtain her power, only for Leviathan to go on a rampage when Niflheim attacks. Ardyn appears and mortally wounds Lunafreya, disrupting the ritual; however, she succeeds in awakening Noctis's powers, allowing him to defeat Leviathan.

While unconscious, he is visited in a dream by Lunafreya's spirit, who gives him the Ring of the Lucii. Noctis wakes to find Altissia in chaos, and that Ignis was blinded during the battle.

Ignis' blindness and Noctis's mourning of Lunafreya cause friction with Gladiolus until Ignis forces a reconciliation.

It is also revealed that the nights are growing longer, causing more Daemons to appear. While in Tenebrae, Noctis learns that Lunafreya was dying from waking the Astrals, and that Ravus now supports him.

On the final journey to Gralea, the train is ambushed by Daemons; after defeating them, Noctis receives the Astral Shiva's blessing from Gentiana, revealed as Shiva's human form.

Arriving to find Gralea overrun by Daemons, Noctis is separated from his friends and forced to use the Ring of the Lucii to survive Zegnautus Keep.

After reuniting and rescuing Prompto, the party continues through Zegnautus Keep, defeating Ravus and Emperor Aldercapt, who have been transformed into Daemons.

Forced to leave his friends behind, Noctis reaches the Crystal, only to be pulled into it. Ardyn appears and reveals himself to be Ardyn Lucis Caelum, a healer ostracised by his family with support from the Astrals and Crystal after being infected by the Starscourge.

Ardyn sought revenge on the Caelum bloodline and the Crystal, spreading the Starscourge while waiting for the True King to appear so he could destroy them both.

Noctis returns to Eos after ten years, finding the world engulfed in darkness. Reuniting with his friends, Noctis heads for Insomnia, fighting Ifrit—revived and corrupted by the Starscourge—before facing Ardyn.

After killing Ardyn in single combat, Noctis ascends the throne and sacrifices himself, using the Crystal and Ring of the Lucii to purge the Starscourge from Eos.

In the afterlife, with help from Lunafreya, Noctis destroys Ardyn's spirit. In mid-credits and post-credits scenes , Noctis opens up to his companions before the final battle, and finds rest with Lunafreya in the afterlife.

The journeys of Noctis' friends during their absence in the main story are expanded through downloadable content DLC. With help from Aranea, Prompto defeats Verstael—who transfers his soul to the Magitek creation Immortalis to conquer Eos—before heading for Gralea.

After finding Lunafreya dead and Noctis unconscious, they are ambushed by Ardyn; Ignis uses the Ring of the Lucii to save Noctis, which costs him his sight.

In an alternate route, he surrenders to Ardyn and gains knowledge that allows Noctis to save Eos without sacrifice.

Despite the peoples' mistrust, the Kingsglaive help defend humanity's last stronghold of Lestallum while experiencing visions of Noctis's resting place on the island of Angelgard.

Drawn to Angelgard, the Kingsglaive face Bahamut in combat and are absolved of their treachery, dedicating themselves to protecting Angelgard from Daemons during Noctis's slumber.

In Episode Ardyn , Ardyn is revealed to have been imprisoned on Angelgard for two millennia by his brother Somnus after the Astrals denounce him for absorbing the Starscourge from victims.

Ardyn's beloved Aera, Lunafreya's ancestor, was killed during the confrontation before Ardyn was sealed away. Rescued by Verstael to aid Niflheim's research over thirty years before Final Fantasy XV , Ardyn eventually agreed to join the empire while corrupting a revived Ifrit to aid in his revenge.

Ardyn launches an assault on Insomnia, nearly killing Regis to force Somnus to appear in his Lucii form.

Ardyn overpowers his brother before Bahamut intervenes and reveals Ardyn's destined role as the embodiment of the Starscourge and his prophesied death at the True King's hand.

It was announced as part of the Fabula Nova Crystallis Final Fantasy , a subseries of games linked by a common mythos, and ran in Square Enix's proprietary Crystal Tools engine.

Developed by the team behind the Kingdom Hearts series, it was intended to be a darker entry in the Final Fantasy series than allowed in the main series.

With the internal unveiling of the PlayStation 4 and Xbox One , it was decided to change it into a mainline entry, with a proposed PS3 version being scrapped due to technical troubles.

The game's engine also changed, shifting to the company's new proprietary Luminous Engine. When Tabata took over from Nomura, the entire development team was reshuffled and development started over again, although he worked as a co-director with Nomura until late to ensure the project remained as true as possible to its original vision.

Thematic, aesthetic and design elements were retained due to their core place in the world and backstory.

In pursuit of this, locations in Eos were based on real-world locations such as Tokyo , Venice and the Bahamas.

Due to the scale of the game's narrative and Tabata's wish to release a single game rather than a series of games similar to Final Fantasy XIII , aspects of the planned narrative were refashioned into supplementary media projects.

Initially announced in alongside XIII and Type-0 , the game was publicly rebranded at the Electronic Entertainment Expo , with regular updates on the title beginning the following year.

Its initial worldwide release, September 30, was announced at the "Uncovered" event. A version for Microsoft Windows was released on March 6, Square Enix developed the port with Nvidia using an upgraded version of the Luminous Studio engine, featuring graphical enhancements and all DLC.

Multiple pieces of downloadable content DLC were created for the game by a smaller development team from the core Final Fantasy XV staff.

The team was supervised by Tabata and headed by new producer Haruyoshi Sawatari. A story-driven multiplayer mode called Comrades was released in November , with Final Fantasy XV becoming the first mainline single-player Final Fantasy to include multiplayer content.

Episode Ignis was intended to be the last story-based DLC, but positive player feedback resulted in Square Enix wanting to develop further content focusing on other main characters, such as Ardyn.

Final Fantasy XV has received "generally favorable" reviews from critics for all versions, according to review aggregator Metacritic.

Opinions on the story of Final Fantasy XV were mixed, although the main cast was praised for its chemistry.

Patterson and Destructoid ' s Chris Carter also noted the crucial part played by the game's expanded media in grounding or fleshing out the main story.

The visuals and realistic style were positively received, with IGN ' s Vince Ingenito enjoying the unusual use of realistic aesthetic details for the towns and environment.

The gameplay was praised for its fast pace and engaging mechanics despite a lack of depth compared with other action games, with several reviewers comparing it to Kingdom Hearts ; [] [] [] [] [] Patterson positively compared normal battles to the CGI cutscene-exclusive battles of earlier Square Enix titles, [] while Leack called the combat system " Kingdom Hearts meets Dissidia " and praised its depth and accessibility.

Within the first twenty-four hours, Square Enix reported that Final Fantasy XV had shipped five million units worldwide in both physical shipments and digital sales—a figure which allowed the game to "break even" on development costs.

In Japan, the PS4 version topped Japanese gaming charts, selling , units. The Xbox One version sold nearly 3, units. Total sales of both versions came to , units, with the game's release boosting console sales for the PS4 over the previous week by over 42, units.

The game also became the month's best-selling PS4 title, and saw the best console launch month in the franchise's history. From Wikipedia, the free encyclopedia.

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August 28, Archived from the original on August 28, Retrieved August 28, Archived from the original on December 27, Archived from the original on June 15, Retrieved June 15, Archived from the original on September 21, Spells are divided into two groups: White, which is defensive and healing, and Black, which is debilitating and destructive.

Magic can be bought from White and Black magic shops and assigned to characters whose occupation allows them to use it.

Spells are classified by a level between one and eight, with four White and four Black spells per level. Each character may learn only three spells per level.

White and Black Mages can potentially learn any of their respective spells, while Red Mages, the Ninja, and the Knight cannot use most high-level magic.

Final Fantasy takes place in a fantasy world with three large continents. The elemental powers of this world are determined by the state of four crystals, each governing one of the four classical elements : earth, fire, water, and wind.

The world of Final Fantasy is inhabited by numerous races, including humans, elves, dwarves, mermaids, dragons, and robots.

Most non-human races have only one "town" in the game, although individuals are sometimes found in human towns or other areas as well.

Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giant space station called the Floating Castle in the game , watched their country decline as the Wind crystal went dark.

Two hundred years later, violent storms sank a massive shrine that served as the center of an ocean-based civilization, and the Water crystal went dark.

The Earth crystal and the Fire crystal followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed.

Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness. The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs.

After the Warriors rescue Princess Sara from the evil knight Garland , the King of Coneria builds a bridge that enables the Light Warriors' passage east to the town of Pravoka.

There the Light Warriors liberate the town from Bikke and his band of pirates and acquire the pirates' ship for their own use.

The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First, they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos.

Defeating him gains them the Crystal Eye, which they return to the blind witch Matoya in exchange for a herb needed to awaken the elf prince cursed by Astos.

The elf prince gives the Light Warriors the Mystic Key, which is capable of unlocking any door. After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave to defeat a vampire and retrieve the Star Ruby, which gains passage to Sage Sadda's cave.

The Levistone from the nearby Ice Cave allows them to raise an airship to reach the northern continents.

A kind gesture is repaid by a fairy, receiving special liquid that produces oxygen, and the Warriors use it to help defeat the Water Fiend, Kraken , in the Sunken Shrine.

They also recover a Slab, which allows a linguist named Dr. Unne to teach them the Lefeinish language. There the Warriors discover that the Four Fiends sent Garland now the archdemon Chaos back in time and he sent the Fiends to the future to do so, creating a time loop by which he could live forever.

By ending the paradox, however, the Light Warriors have changed the future to one where their heroic deeds remain unknown outside of legend. Hironobu Sakaguchi had intended to make a role-playing game RPG for a long time, but his employer Square refused to give him permission as it expected low sales of such a product.

For example, enemies' weaknesses to elements such as fire and ice had not been included in Japanese RPGs up until that point.

He also advocated the player's option to freely choose their own party member classes at the beginning of the game as he feels "the fun in an RPG begins when you create a character".

The scenario was written by freelance writer Kenji Terada , based on a story by Sakaguchi. When Sakaguchi showed Ishii some drawings on magazine clippings and told him that this was the art style he was looking for, Ishii revealed to him that these were actually created by Amano, hence leading to his involvement in the game.

He initially tried to understand all aspects of the gameplay but was soon advised by Sakaguchi to just program the design concepts so he did not have to explain everything to Gebelli in detail.

However, Famitsu gave the game extensive coverage. Initially, only , copies were to be shipped, but Sakaguchi pleaded with the company to make , to help spawn a sequel, and the management agreed, [10] then the original NES version successfully shipped , copies in Japan.

The North American version of Final Fantasy met with modest success, partly due to Nintendo's then-aggressive marketing tactics.

Over the years, several theories emerged as to why the game was called Final Fantasy. Final Fantasy has been remade several times for different platforms and has frequently been packaged with Final Fantasy II in various collections.

There were also minor graphical upgrades, much-improved music tracks, and sound effects. The WonderSwan Color remake was released in Japan on December 9, , [27] and featured many new graphical changes.

The 8-bit graphics of the original Famicom game were updated, battle scenes incorporated full background images, and character and enemy sprites were redrawn to look more like the ones from the Super Famicom Final Fantasy games.

This version was similar to the WonderSwan Color remake [30] and featured several changes such as more detailed graphics, a remixed soundtrack, added full motion video sequences, art galleries of Yoshitaka Amano 's illustrations, and a memo save function.

The Dawn of Souls version incorporates various new elements, including four additional dungeons, an updated bestiary, and a few minor changes.

Keitai phones on July 3, Square Enix planned to release this version for North American mobile phones in , [37] but it was delayed to and released in collaboration with Namco.

It retains the game difficulty and "spell level"-based magic system from the original Famicom version. Game data is saved as in the original Famicom version by using Tent, Sleeping Bag, and Cottage or by going into an inn.

However, there are now three save game slots and a "Temporary Save" option available in the game. The script is the same as in the Dawn of Souls version, aside from the new dungeon.

Final Fantasy has been well received by critics and commercially successful; the original NES version shipped , copies in Japan.

Editors at IGN ranked Final Fantasy the 11th best game on the NES, calling the game's class system diverse, and praising its convenient use of vehicles as a means of traveling across the world map.

The staff felt that while Dragon Warrior introduced gamers to the genre, Final Fantasy popularized it. Final Fantasy was one of the most influential early console role-playing games and played a major role in legitimizing and popularizing the genre.

Other reviewers find the level-building and exploration portions of the game as the most amusing ones. The subsequent versions of Final Fantasy have garnered mostly favorable reviews from the media.

Peer Schneider of IGN enjoyed the WonderSwan Color version, praising its graphical improvements, especially the environments, characters, and monsters.

A soundtrack album was released together with the score of Final Fantasy II in The opening motif of the battle theme has also been reused a number of times in the series.

Warrior of Light, based on Yoshitaka Amano 's design of the lead character, and Garland are the respective hero and villain representing Final Fantasy.

In september , Nintendo Power magazine held a content named the "Warmech Challenge". The picture had to be sent the next month and the random winner would have their name in a future Nintendo game.

This is my secret room. Keep it between us, okay? The room itself is a crash preventive measure when the game cannot determine where the players has to go when he changes the area.

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Garland: Remember me, Garland? Your puny lot thought it had defeated me. I will live forever, and you shall meet doom!!

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Was it as gross as it sounds it would be? The Regalia must be refueled periodically at petrol stations. Side quests are also available from individual NPCs found in towns.

The game uses an action-based real-time battle system, called the Active Cross Battle system. Instead of using a menu interface, the player selects commands directly mapped to buttons on the controller, such as "Attack", "Defend", and "Item".

When the party gets close and attacks or is detected, the battle begins. Running away from enemies and out of the combat zone in normal battles ends combat.

HP is depleted whenever a character is attacked, while Noctis's MP recovers over time when not in combat or when not using associated abilities such as warping or special weapon skills.

If a character's current HP reaches zero, they enter Danger Mode, during which the maximum HP cap steadily decreases; the character is defeated when all of their maximum HP is lost.

Some enemies, such as Daemons, are able to lower the HP cap with their attacks. If Noctis is defeated, there is a brief period where a revival item must be used.

Should the player fail to do so, the game ends. Noctis can perform four actions in battle: the standard attack; defending, which blocks and parries attacks; warping, which takes Noctis to a targeted area such as another enemy or an out-of-the-way warp point, and using items.

There is a "Wait Mode" option available, where if all player input stops the battle pauses, and players are able to select new enemies to attack or actions to take within a time limit.

The weapons manifest from thin air as Noctis fights, and can be manually shifted by the player. The type of weapon equipped determines the attack speed and the amount of damage on normal attacks.

In addition to normal attacks, there are attacks that deal more damage based on Noctis' position such as "Side Strike" or "Blindside", in addition to the Warp Strike attack.

Attacks from enemies can be parried, and depending on the quality of the parry Noctis can counterattack. If wielding a shield-type weapon, a successful block staggers an enemy, leaving them vulnerable to attack.

Noctis can launch a special attack with the Royal Arms dubbed "Armiger", when the meter fills during combat: while more powerful than standard weapons, Royal Arms consume HP with each use.

Noctis's companions, controlled by the game's artificial intelligence AI , can perform contextual commands. When Noctis successfully parries an enemy attack, or performs a Side Strike or Blindside, cooperative attacks between him and his companions called Link-strikes can be triggered.

During battle, a meter called the Tech Bar fills. When full, Noctis can command his companions to perform special moves called Techniques: Gladiolus performs a sweeping attack with his sword, Ignis uses his daggers to mark enemies so Noctis can perform a warp strike attack, and Prompto uses his firearm to fire a powerful shot that pierces through tough opponents.

After each of these, Noctis can initiate a follow-up attack. Noctis can also trigger an Armiger Chain, where he splits his Royal Arms between his companions before launching a single attack.

Magic is separated into two types: Elemancy and Arcana. Elemental energy is drawn from points across the world map, being absorbed into special flasks and used to craft magical bombs that can be used on enemies.

Elemancy can also be combined with specific items to add new effects, such as healing party members while damaging enemies. Both Noctis and his companions are able to use Elemancy.

The summons featured are series regulars including Titan, Ramuh, Leviathan and Shiva. Their types of attack, and even whether they assist at all, is dependent on the environment: for instance, Leviathan can only be summoned in the open when there is a body of water nearby.

After each battle, characters earn experience points EXP , but they do not automatically level up when a certain amount of EXP has been gathered.

Instead, the party must go to safe zones called "Havens", namely rest sites like inns or campsites. When the party rests at night, each character gains levels depending on the amount of EXP earned.

If defeated in battle, all EXP gained up to that point since the last level up is permanently lost. Activities in the overworld earn the party Ability Points AP.

AP is spent on the Ascension Grid, the game's leveling system, which is divided into skill trees called "Astralspheres". Each Astralsphere is sorted by type, being associated with magic, combat or passive abilities.

Spending AP opens up nodes within the Astralsphere, which in turn grants access to further nodes which require higher amounts of AP to unlock.

Noctis' companions each have their own skills which themselves level up based on usage, and affect equipment. Noctis' fishing ability improves the more times he fishes and the better items he uses, which in turn spreads to his equipment.

Gladiolus' Survival skills increase based on the distance the party has travelled in a day, which improves the quality of their equipment and items.

Ignis' cooking can be improved based on ingredients either purchased at shops or found in the wild, and his meals grant stat boosts to the party.

Prompto takes photos during the party's journey, and the quality of his own skills increase over time. A multiplayer mode called Comrades was released as an expansion , with gameplay and combat lifted from the main game and tailored for multiplayer; rather than a pre-set character, players take the role of a customizable avatar who takes part in a portion of the story skipped over by the main narrative.

The game begins with players choosing their gender, hairstyle, clothing and other aspects. Using the in-game city of Lestallum as their base, the player is assigned missions with three other characters—either other players or AI-controlled.

During missions, the player fights monsters either on sorties or to defend transports; at the end of each mission, the player is awarded Gil, materials used for crafting and enhancing weapons, and "Meteorshards" which can power up settlements around Lestallum and open up new quests.

Some areas unlock Royal Tombs which grant the player a Royal Sigil; these Sigils both increase specific statistics and grant new themed abilities such as healing or increasing combat moves.

The player has access to a variety of weapon types from normal swords to maces and shurikens, which are enhanced using materials to increase passive abilities such as their damage capacity.

Lucis, occupying a whole landmass, possesses a magical artifact known as the Crystal, gifted to the reigning Caelum dynasty by the world's deities in antiquity and accessed through the hereditary Ring of the Lucii.

Accordo, located in the southern part of Eos, is an island nation formed through a union of free trading cities.

The western continent is home to the technologically-advanced empire of Niflheim and the nation of Tenebrae, which is ruled by the Oracle—a priestess who can commune with the gods.

The Oracle's main task is curing the Starscourge, a plague that absorbs all natural light and turns those infected into nocturnal monsters known as Daemons.

Central to the lore of Eos are the Astrals, six divine beings who serve as the guardians of the natural world and are based on summoned monsters from the Final Fantasy series; [9] [23] [24] and the True King, a legendary figure prophesied to appear when the Starscourge threatens to plunge Eos into eternal night.

The Great War of Old is implied to have caused the spread of the Starscourge across the planet, hastening the fall of Solheim. For centuries, Lucis has been at war with the militaristic Niflheim, who seek to emulate Solheim's glory.

To that end Niflheim has subjugated most of Eos, including Accordo and Tenebrae; Tenebrae retains limited political autonomy due to the Oracle's influence.

Only Lucis's capital city of Insomnia remains unconquered due to the use of the Crystal's power, which is slowly draining the current king's life force.

At the game's beginning an armistice is declared between the two nations due to the king's failing health; as part of the peace agreements, Niflheim will gain control of all Lucian territories outside Insomnia, and a marriage is arranged between the heirs apparent of the royal families of Lucis and Tenebrae.

Noctis is accompanied on his journey throughout the world of Eos by three others: Gladiolus Amicitia , the scion of a family sworn to protect Noctis's family; Ignis Scientia , a prodigy military tactician and Noctis's advisor; and Prompto Argentum , a friend of Noctis from a lower social class.

Guest characters include Cor Leonis , a legendary warrior of Lucis who acts as an early guide to Noctis's party; Iris Amicitia , the sister of Gladiolus; and Aranea Highwind , a mercenary dragoon in service to Niflheim.

The empire of Niflheim is ruled by Emperor Iedolas Aldercapt. Aldercapt's notable subordinates include Ardyn Izunia , the imperial chancellor and the game's main antagonist; Ravus Nox Fleuret , Lunafreya's brother and the high commander of Niflheim's army; and Verstael Besithia , the empire's head researcher.

Noctis and his three friends begin their journey to Altissia, the capital of Accordo, where Noctis's wedding to Lunafreya will take place.

Finding the local boat services stopped, they receive news of Niflheim's attack on the city of Insomnia and theft of the Crystal; the King Regis has been assassinated, and both Noctis and Lunafreya are declared dead.

He is also confronted by a hostile Ravus, spars with the mercenary Aranea, and receives further aid from Ardyn. The party arrives in Altissia, where Lunafreya has taken sanctuary.

Lunafreya awakens the Astral Leviathan so Noctis can obtain her power, only for Leviathan to go on a rampage when Niflheim attacks. Ardyn appears and mortally wounds Lunafreya, disrupting the ritual; however, she succeeds in awakening Noctis's powers, allowing him to defeat Leviathan.

While unconscious, he is visited in a dream by Lunafreya's spirit, who gives him the Ring of the Lucii. Noctis wakes to find Altissia in chaos, and that Ignis was blinded during the battle.

Ignis' blindness and Noctis's mourning of Lunafreya cause friction with Gladiolus until Ignis forces a reconciliation.

It is also revealed that the nights are growing longer, causing more Daemons to appear. While in Tenebrae, Noctis learns that Lunafreya was dying from waking the Astrals, and that Ravus now supports him.

On the final journey to Gralea, the train is ambushed by Daemons; after defeating them, Noctis receives the Astral Shiva's blessing from Gentiana, revealed as Shiva's human form.

Arriving to find Gralea overrun by Daemons, Noctis is separated from his friends and forced to use the Ring of the Lucii to survive Zegnautus Keep.

After reuniting and rescuing Prompto, the party continues through Zegnautus Keep, defeating Ravus and Emperor Aldercapt, who have been transformed into Daemons.

Forced to leave his friends behind, Noctis reaches the Crystal, only to be pulled into it. Ardyn appears and reveals himself to be Ardyn Lucis Caelum, a healer ostracised by his family with support from the Astrals and Crystal after being infected by the Starscourge.

Ardyn sought revenge on the Caelum bloodline and the Crystal, spreading the Starscourge while waiting for the True King to appear so he could destroy them both.

Noctis returns to Eos after ten years, finding the world engulfed in darkness. Reuniting with his friends, Noctis heads for Insomnia, fighting Ifrit—revived and corrupted by the Starscourge—before facing Ardyn.

After killing Ardyn in single combat, Noctis ascends the throne and sacrifices himself, using the Crystal and Ring of the Lucii to purge the Starscourge from Eos.

In the afterlife, with help from Lunafreya, Noctis destroys Ardyn's spirit. In mid-credits and post-credits scenes , Noctis opens up to his companions before the final battle, and finds rest with Lunafreya in the afterlife.

The journeys of Noctis' friends during their absence in the main story are expanded through downloadable content DLC.

With help from Aranea, Prompto defeats Verstael—who transfers his soul to the Magitek creation Immortalis to conquer Eos—before heading for Gralea.

After finding Lunafreya dead and Noctis unconscious, they are ambushed by Ardyn; Ignis uses the Ring of the Lucii to save Noctis, which costs him his sight.

In an alternate route, he surrenders to Ardyn and gains knowledge that allows Noctis to save Eos without sacrifice. Despite the peoples' mistrust, the Kingsglaive help defend humanity's last stronghold of Lestallum while experiencing visions of Noctis's resting place on the island of Angelgard.

Drawn to Angelgard, the Kingsglaive face Bahamut in combat and are absolved of their treachery, dedicating themselves to protecting Angelgard from Daemons during Noctis's slumber.

In Episode Ardyn , Ardyn is revealed to have been imprisoned on Angelgard for two millennia by his brother Somnus after the Astrals denounce him for absorbing the Starscourge from victims.

Ardyn's beloved Aera, Lunafreya's ancestor, was killed during the confrontation before Ardyn was sealed away. Rescued by Verstael to aid Niflheim's research over thirty years before Final Fantasy XV , Ardyn eventually agreed to join the empire while corrupting a revived Ifrit to aid in his revenge.

Ardyn launches an assault on Insomnia, nearly killing Regis to force Somnus to appear in his Lucii form. Ardyn overpowers his brother before Bahamut intervenes and reveals Ardyn's destined role as the embodiment of the Starscourge and his prophesied death at the True King's hand.

It was announced as part of the Fabula Nova Crystallis Final Fantasy , a subseries of games linked by a common mythos, and ran in Square Enix's proprietary Crystal Tools engine.

Developed by the team behind the Kingdom Hearts series, it was intended to be a darker entry in the Final Fantasy series than allowed in the main series.

With the internal unveiling of the PlayStation 4 and Xbox One , it was decided to change it into a mainline entry, with a proposed PS3 version being scrapped due to technical troubles.

The game's engine also changed, shifting to the company's new proprietary Luminous Engine. When Tabata took over from Nomura, the entire development team was reshuffled and development started over again, although he worked as a co-director with Nomura until late to ensure the project remained as true as possible to its original vision.

Thematic, aesthetic and design elements were retained due to their core place in the world and backstory. In pursuit of this, locations in Eos were based on real-world locations such as Tokyo , Venice and the Bahamas.

Due to the scale of the game's narrative and Tabata's wish to release a single game rather than a series of games similar to Final Fantasy XIII , aspects of the planned narrative were refashioned into supplementary media projects.

Initially announced in alongside XIII and Type-0 , the game was publicly rebranded at the Electronic Entertainment Expo , with regular updates on the title beginning the following year.

Its initial worldwide release, September 30, was announced at the "Uncovered" event. A version for Microsoft Windows was released on March 6, Square Enix developed the port with Nvidia using an upgraded version of the Luminous Studio engine, featuring graphical enhancements and all DLC.

Multiple pieces of downloadable content DLC were created for the game by a smaller development team from the core Final Fantasy XV staff.

The team was supervised by Tabata and headed by new producer Haruyoshi Sawatari. A story-driven multiplayer mode called Comrades was released in November , with Final Fantasy XV becoming the first mainline single-player Final Fantasy to include multiplayer content.

Episode Ignis was intended to be the last story-based DLC, but positive player feedback resulted in Square Enix wanting to develop further content focusing on other main characters, such as Ardyn.

Final Fantasy XV has received "generally favorable" reviews from critics for all versions, according to review aggregator Metacritic. Opinions on the story of Final Fantasy XV were mixed, although the main cast was praised for its chemistry.

Patterson and Destructoid ' s Chris Carter also noted the crucial part played by the game's expanded media in grounding or fleshing out the main story.

The visuals and realistic style were positively received, with IGN ' s Vince Ingenito enjoying the unusual use of realistic aesthetic details for the towns and environment.

The gameplay was praised for its fast pace and engaging mechanics despite a lack of depth compared with other action games, with several reviewers comparing it to Kingdom Hearts ; [] [] [] [] [] Patterson positively compared normal battles to the CGI cutscene-exclusive battles of earlier Square Enix titles, [] while Leack called the combat system " Kingdom Hearts meets Dissidia " and praised its depth and accessibility.

Within the first twenty-four hours, Square Enix reported that Final Fantasy XV had shipped five million units worldwide in both physical shipments and digital sales—a figure which allowed the game to "break even" on development costs.

In Japan, the PS4 version topped Japanese gaming charts, selling , units. The Xbox One version sold nearly 3, units.

Total sales of both versions came to , units, with the game's release boosting console sales for the PS4 over the previous week by over 42, units.

The game also became the month's best-selling PS4 title, and saw the best console launch month in the franchise's history.

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Archived from the original on February 13, Square Enix in Japanese. April 1, Archived from the original on April 1, Retrieved April 1, Final Fantasy XV Website.

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The Dawn of Souls version incorporates various new elements, including Twistys free previews additional dungeons, an updated bestiary, and a few minor changes. Archived from the original on September 22, Final Girl on girl sex free XII. Black girls big tits August 31, Wikiquote has quotations Oc dating to: Final Fantasy XV. Please visit our Support section for more information. Archived from the original on February 2,

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